Sunday, January 15, 2012

Luff Imbry stories, cheap

Synchonicity at work: just days after my novel, The Other, was nominated for the Philip K. Dick Award, seven short stories about protagonist Luff Imbry -- the corpulent master thief, forger and con man of the far-future Old Earth in its penultimate age -- have become available at the Angry Robot eBook store.

They come in various e-formats for a mere 59p each (less than $1). If you take all seven you can add three more from other authors and have your own mini-anthology for three-and-a-half pounds, which is less than five bucks.

The stories were previously published in Postscripts, F&SF and the tribute anthology Forbidden Planets.

http://www.angryrobotstore.com/short-fiction/order/2/

Thursday, January 12, 2012

Interview about The Other

Now that my novel, The Other, is drawing some attention because of the PKD Award nomination, I thought I'd repost a link to an interview (pdf) about Luff Imbry and the genesis of the book and character that Underland Press ran a couple of months ago.

http://www.underlandpress.com/uploads/MHughesInterview.pdf

Tuesday, January 10, 2012

Nominated for the PKD Award

My Luff Imbry novel, The Other, is one of seven nominees for the 2011 Philip K. Dick Award.  For a guy like me, who used to read Dick back in the sixties, this is one cool day. 

First chapter:  http://www.archonate.com/other

Monday, January 2, 2012

A few observations about characters:

Some writers obsess about how to create real, living people for their stories.  They needn't, because they can't.  All any of us can create are characters.

Characters are not people. They're much, much simpler.   Somewhere in his On Writing --  highly recommended as a manual of technique -- Stephen King notes that, compared to the simplest of real people, the most complexly, carefully drawn character in a story is "nothing but a bag of bones."

People have lives.  Characters only have roles within a story.  They have no other existence than within the story, even if they seem to live on in your head after you finish reading.

Take Yossarian in Catch-22, a story about a man being driven to make a choice between two evils, one of which will kill him physically, the other morally.  We come to know a lot about Yossarian in the context of his situation and his dilemma.

But where did he go to school?  Does he have brothers and sisters?  What's his favorite color?  Is his navel an innie or an outie?

We don't know.  We don't even know his first name, John, until well into the second half of the novel.  That's because we don't need to know.  Probably Joseph Heller didn't know when he created Yossarian.

Characters always have problems.  Or agendas.  They all have something to do, because they're all part of a story, and stories are about doing.  If you have a character in your story who doesn't actually do anything to make the story happen, you have to ask yourself, "What's this guy doing here?" 

If you can't give the character a role in the story, then he's not part of the story, and you'd be better to take him out -- even if you carefully drew him based upon your recollections of your most beloved high-school teacher. 

Characters have two kinds of problems:  external and internal.  Major characters' problems, whether innies or outies, are big -- see Yossarian's case above.

Minor characters can have big external problems if the story requires it, but they don't need big internals, because the story is mostly about the major characters, and you just don't need to make every card in the deck a king or a queen.

A major character's external and internal problems interrelate.  Dumbo can't fly until he has self-esteem, and he can't have self-esteem until he flies.  Yossarian has to find a way to live without being part of a senseless killing machine, and he does it by realizing that there's a third option to which he's been willfully blind.

Bringing the character to a climactic point where the external and internal problems satisfactorily resolve is what storymaking is largely all about.

There are various ways to reveal character.  In ascending order of usefulness, they are:

·         the narrator tells us what the character is like;
·         other characters tell us what the character is like;
·         the character himself tells us what he is like;
·         we see what the character is like by what he does.

Although modern literary fiction often goes to great lengths to use the first technique, it is not recommended for genre authors.  You are a lot better off if you show your character in action -- that is, in characteristic action -- because characters are what they do.

And that characteristic action should involve conflict, because there is no story without conflict.  People have tried to boil down the essentials of story to twelve or ten or seven basic plots.  I reduce them to three:  man versus man;  man versus the universe;  man versus himself (for "man" you can read: woman, boy, girl, robot, alien, talking rabbit, typing cockroach).

Whether you get it down to twelve, seven, or three, the key word in each one is "versus."  Stories are struggles.  Whether the characters win, lose, or (as with Yossarian), transcend the conflict you set for them, they struggle to get something done -- even if, as with Hamlet, it's just to make up their minds.



Saturday, December 31, 2011

Reviews and an interview


This morning brought a flood of good reviews.  First, Andrew Wheeler, former editor of The Science Fiction Book Club, blogged a review of The Other, calling it “a sparkling, wonderfully amusing novel, full of great dialogue, odd situations, and quirky characters; it's a lovely, masterful souffle of a book, and I can think of no reason why any reader wouldn't love it.”

Then something I’ve been awaiting with great anticipation:  Stephen Theaker, doyen of the British Fantasy Society, interviewed me a while back for his Theaker’s Quarterly Fiction and Paperbacks.  Now the magazine is out (meaning it’s available free in pdf, Kindle, Epub, and Feedbooks formats, or as a paperback from Lulu).  Just follow the link and scroll down.

In the same issue, Stephen also reviews all three Henghis Hapthorn novels – Majestrum, The Spiral Labyrinth, and Hespira – and says, “Reading all three together like this was one of the most pleasurable reading experiences of my life.”

Thursday, December 29, 2011

Outlining

I let this blog slip because for a couple of months I was without a reliable internet connection, deep in rural southern Italy where I'm housesitting.  But things seem to have stabilized so I thought I'd go back to giving advice to writers.

The Canadian novelist Russell Smith has a piece in today's Globe and Mail about how to write your first novel.  All of it good advice, I thought, except for the bit about outlining.  I added a comment to the article, which I've reproduced below:

I have fourteen novels in print and have done some teaching and mentoring, too.  I agree with all of what Russell is saying except for the point about outlining.  For some people, it's an absolute necessity;  for others, it's a potential book-killer.

I've only outlined a book once, and that was a for-hire job under a pseudonym, writing a novel about the X-Man, Wolverine. The rights owners, Marvel, required a full beginning-middle-and-end outline before they would approve the project.  It was the most difficult part of the assignment.

In every other case, I've started with a character, a situation, and the event that triggers the conflict that will form the heart of the story.  I also have a general idea, which becomes sharper as the work proceeds, as to what the story is about. 

"What the story is about" is different from "what happens in it."  Dumbo, for example, is about a hero who can't accept his own heroic nature, until he is brought to a climactic choice where he must be a hero in order to save the only person whom he loves and who loves him.  The first Star Wars movie is essentially the same story.

If you know what your story is about at that basic a level, beneath the happenings of flying elephants and feuding droids, you'll know what has to happen in it to make it work out all right.

One last bit of advice.  Writing a first draft is like hitting the beach on D-Day.  You don't stop to tend the wounded or mourn the dead.  If you don't get off the beach, you'll die there.  Which means:  the point of the first draft is not to get it right, but to get it written.  Don't  go back and rewrite the first chapter until you've finished the last.  Get off the beach.  Otherwise, you may never get past page twenty.

Wednesday, June 29, 2011

Catching up

I haven't been able to update this blog lately, largely because we went through a period of not-so-much internet, which is one of the perils of living in rural southern Italy. But not much has been happening. other than a few new reviews of The Damned Busters, most of which were kind. The Drying Ink blog has followed up with an interview with me, which some might find interesting.

In other news, I've bought a membership for Fantasycon in Brighton at the end of September. I look forward to meeting some of the new fans that Chesney Arnstruther's adventures are bringing me.

I've written about 13,000 words of a new Luff Imbry novella, as yet untitled, which will be out from PS Publishing next year. I mean to finish it in the next couple of weeks, then perhaps write a couple of short stories for magazines. In the fall, I'll start the third To Hell and Back book.

I finished a third draft of the on-spec thriller, One More Kill, with the invaluable assistance of notes from my agent, John Berlyne, who helped me bring the central character into better focus. The ms is now being submitted here and there. Fingers are crossed.

And I received a few pages of notes from James Sutter, my editor at Paizo, for whom I've written a rogues' adventure tale set in Golarion, the Pathfinder role-playing-game world. The notes helped me avoid any clashes between what I'd written and the complex reality that Golarion has developed into over years and years of gaming-scenario evolution. The book has now acquired a title -- Song of the Serpent -- and should be out later this year. When I get a firm date, I'll post it here, and I'll put up the first chapter on my web page.